package controller;

public class onLog implements frogState {

	@Override
	public void handleInput(userInputHandler c, char keyinput) {
		//Note: need to create condition to check if entire word was typed, 
		//if so then change the velocity of the frog and set the state to jumping
		//c.setState(c.jumpingState);
		
		//or if the last word is typed, change state to crossedRiver
		//c.setState(c.crossedRiverState);

	}

	@Override
	public void movefrog(userInputHandler c) {
		// update the frog position
		
	}

}
